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Trial By Fire - Long Arm of the Hutt (OOC)

OOC discussion of ongoing play

Moderator: ShadoWarrior

Re: Trial By Fire - Long Arm of the Hutt (OOC)

Postby MuttonchopMac » Tue Jun 30, 2015 8:04 pm

So with the new IC thread, how much time elapsed in hyperspace? Also, I'm assuming we knew Ryloth was coming up and gathered in the cockpit?
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Re: Trial By Fire - Long Arm of the Hutt (OOC)

Postby ennervance » Wed Jul 01, 2015 12:38 pm

A good question - I wanted to address that transponder beacon and get it to pulse less often, and during the hyperspace trip seemed an ideal point to do it. Can I have done a Mechanics check to repair some of the hull trauma already suffered, as well? Obviously I can't crawl on the outside while we go, but replacing some of the conduit sheathing and patching microfractures from the inside should be doable.
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Re: Trial By Fire - Long Arm of the Hutt (OOC)

Postby swrider » Wed Jul 01, 2015 3:36 pm

Shadow,
Does this freighter allow for a Co-pilot. Could Argon perform the Copilot starship action to make gands piloting rolls easier?
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Freighter SS taken 2, HT taken 0
IMP Customs SS taken 4/18 HT taken 33/28
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Re: Trial By Fire - Long Arm of the Hutt (OOC)

Postby ShadoWarrior » Thu Jul 02, 2015 8:32 am

swrider wrote:Does this freighter allow for a Co-pilot. Could Argon perform the Copilot starship action to make gands piloting rolls easier?

Yes, and yes.

MuttonchopMac wrote:So with the new IC thread, how much time elapsed in hyperspace? Also, I'm assuming we knew Ryloth was coming up and gathered in the cockpit?

1. Somewhere between "a few hours" and "less than a day". Ryloth is closer to Tatooine than Alderaan, incidentally, but space travel in the movies takes much less apparent time than what the rules call for in any of the various SW RPGs. One effect of your trip to Ryloth is that you have had plenty of time to recover all strain, but not enough to recover any wounds.

2. Yes, unless some of you wished to be elsewhere. The cockpit does only hold four people (sitting) and there are six of you. Even if a fifth person remains standing in the entrance to the cockpit that still requires at least one person to be some other place.

Oh, and this reminds me: I need Cool (initiative) checks from each character.

ennervance wrote:A good question - I wanted to address that transponder beacon and get it to pulse less often, and during the hyperspace trip seemed an ideal point to do it.

This space battle encounter occurs precisely because no effort was made to address the beacon after I informed the players of it. Before you object, please bear in mind that all anyone had to do is state that "I will deal with the beacon after I do such and such", but I saw no such posts, much less a skill check. My assumption was that in the excitement you had forgotten about it. And I won't remind you of issues that have consequences for failing to act on them in a timely fashion. (Where's the fun in that ... for me? :P) Teemo was able to plot your course from the tracker once you made the jump and use the holonet to contact an agent on Ryloth to "greet you".

ennervance wrote:Can I have done a Mechanics check to repair some of the hull trauma already suffered, as well? Obviously I can't crawl on the outside while we go, but replacing some of the conduit sheathing and patching microfractures from the inside should be doable.

You may make one ImageImage Mechanics check to recover 1 point of HT (plus whatever bonus repair you may get from talents).
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Re: Trial By Fire - Long Arm of the Hutt (OOC)

Postby Cael » Thu Jul 02, 2015 10:02 am

Gand's initiative roll:

Initiative: 1eP+1eA 2 successes, 1 advantage
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Re: Trial By Fire - Long Arm of the Hutt (OOC)

Postby MuttonchopMac » Thu Jul 02, 2015 1:00 pm

Inyri... lacks a cool head.

Cool check for initiative: 1eA+1eP 0 successes, 3 advantage
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Re: Trial By Fire - Long Arm of the Hutt (OOC)

Postby Yepesnopes » Fri Jul 03, 2015 1:39 am

There it goes Uqoza

Cool Initiative roll: 1eP+1eA 2 successes, 1 advantage
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Re: Trial By Fire - Long Arm of the Hutt (OOC)

Postby swrider » Fri Jul 03, 2015 2:05 pm

cool: 1eP+2eA 2 successes, 3 advantage
ImageImageImage
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Re: Trial By Fire - Long Arm of the Hutt (OOC)

Postby ennervance » Sun Jul 05, 2015 7:16 am

Mechanics:
Mechanics to repair hull trauma: 2eP+1eA+2eB+2eD 4 successes, 2 advantage
ImageImageImageImageImageImageImage
3 HT restored. Can we put the advantage towards repairing system strain?


Initiative.
Cool check for initiative.: 1eP+1eA 3 successes
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Re: Trial By Fire - Long Arm of the Hutt (OOC)

Postby ShadoWarrior » Tue Jul 07, 2015 12:56 pm

ennervance wrote:Can we put the advantage towards repairing system strain?

Damage control to reduce SS can be done as many times as necessary to reduce SS to zero. Since you've had plenty of time (especially since your successes cut the repair time to remove those 3 points of HT in half) the ship's SS will be at zero going into this new battle. HT is down to 9, less than half of the total (22), which is a good thing (as it reduces the difficulty of any new Mechanics checks to fix anything on the ship).

I need someone to roll a Cool check for Fabrizzo — Quicksilver, since she was (temporarily) taking over that character.
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Re: Trial By Fire - Long Arm of the Hutt (OOC)

Postby swrider » Tue Jul 07, 2015 4:13 pm

ShadoWarrior wrote:I need someone to roll a Cool check for Fabrizzo — Quicksilver, since she was (temporarily) taking over that character.[/justify]


Quicksilver is gone for a couple of weeks backpacking in Yosemite. She posted in the thread they created for real life events.
Machitis Pugnator, Orys Nor, Jan Brenko
Orokos
FoF Destiny Pool 2 Dark 4 Light,
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Freighter SS taken 2, HT taken 0
IMP Customs SS taken 4/18 HT taken 33/28
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Re: Trial By Fire - Long Arm of the Hutt (OOC)

Postby ShadoWarrior » Mon Jul 13, 2015 7:35 am

Sorry, I missed that. :oops: Thanks for the heads-up, swrider. Then can someone else please roll Fab's init, and (temporarily) play the character?
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Re: Trial By Fire - Long Arm of the Hutt (OOC)

Postby swrider » Mon Jul 13, 2015 9:57 am

for Fabrizzo
cool: 3eA 2 successes, 1 advantage
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Machitis Pugnator, Orys Nor, Jan Brenko
Orokos
FoF Destiny Pool 2 Dark 4 Light,
Op.S Destiny Pool 2 Dark 2 Light


Freighter SS taken 2, HT taken 0
IMP Customs SS taken 4/18 HT taken 33/28
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Re: Trial By Fire - Long Arm of the Hutt (OOC)

Postby ShadoWarrior » Sat Jul 18, 2015 9:14 am

5 of the 6 PCs go first in the init order. Take your actions, please.

The attacking vessel is a G1-M4-C Dunelizard, a fast and maneuverable medium starfighter sometimes used by pirates, bounty hunters, and colonists throughout the Outer Rim. The encounter begins at Short range from the PCs.
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Re: Trial By Fire - Long Arm of the Hutt (OOC)

Postby ennervance » Mon Jul 20, 2015 4:49 pm

Thinking it may be best if I go early and slap another hull repair patch or something on to reduce HT, since we only get one per encounter and one good hit might take us out. Any objections?
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Re: Trial By Fire - Long Arm of the Hutt (OOC)

Postby Quicksilver » Mon Jul 20, 2015 5:06 pm

Seems like a good call to me.
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Re: Trial By Fire - Long Arm of the Hutt (OOC)

Postby swrider » Tue Jul 21, 2015 3:36 pm

Ill volunteer to go last. Argon does not have a lot to offer during space combat. I was goign to slip into the pilots chair and perform a co-pilot maneuver, but Fabrizzo beat me to it. Argon will probably just offer assistance to other players (perhaps the mechanics checks) unless something comes up that he has a decent skill in.
Machitis Pugnator, Orys Nor, Jan Brenko
Orokos
FoF Destiny Pool 2 Dark 4 Light,
Op.S Destiny Pool 2 Dark 2 Light


Freighter SS taken 2, HT taken 0
IMP Customs SS taken 4/18 HT taken 33/28
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Re: Trial By Fire - Long Arm of the Hutt (OOC)

Postby ShadoWarrior » Wed Jul 22, 2015 6:42 am

ennervance wrote:With talents that's another 3 HT repaired.
Actually, it's 4. You get another point per 2 successes over the baseline (Table 7-7, EotE pg. 237).

4 more PCs need to do their turns.
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Re: Trial By Fire - Long Arm of the Hutt (OOC)

Postby Cael » Wed Jul 22, 2015 7:59 am

People doing gunnery should go before me, and then I'll do evasive maneuvers.
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Re: Trial By Fire - Long Arm of the Hutt (OOC)

Postby Quicksilver » Thu Jul 23, 2015 7:23 am

Our guns don't reach out to short - you'll need to go first to bring us into range.
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Re: Trial By Fire - Long Arm of the Hutt (OOC)

Postby Cael » Thu Jul 23, 2015 1:49 pm

Okay, what is our current speed?
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Re: Trial By Fire - Long Arm of the Hutt (OOC)

Postby ShadoWarrior » Mon Jul 27, 2015 7:16 am

Your current speed is your decision, pilot, up to your ship's maximum.
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Re: Trial By Fire - Long Arm of the Hutt (OOC)

Postby ShadoWarrior » Mon Aug 03, 2015 6:55 am

3 more PCs need to do their turns.
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Re: Trial By Fire - Long Arm of the Hutt (OOC)

Postby ShadoWarrior » Thu Aug 06, 2015 6:33 am

2 more PCs need to do their turns.
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Re: Trial By Fire - Long Arm of the Hutt (OOC)

Postby ennervance » Mon Aug 10, 2015 6:28 am

Fair question - do we still have the other 2 PCs to do their turns?
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