ShadoWarrior wrote:Duty is for Rebel characters. I don't have a problem with you playing an ex-Imp, or even replacing Duty with Obligation for such a PC even though you'd be using the AoR career and trees. The problem comes in that it seems to me that such a person would go from being an Imp straight to being a Rebel, instead of just being a non-aligned deserter. Perhaps I'm not being broad-minded enough, I don't know. I'm open to the concept.
I was thinking that s/he (undecided) left after Alderaan's destruction, but has seen a darker side of the Rebellion in the form of true terrorists. Maybe a loved one or family was killed in the attack. Said terrorists may not have even been acting under orders from the Alliance, however. They may have just been radicals, but it left him/her distrustful of the Alliance, though not as distrustful as s/he is of the Empire.
As a skeptic of both sides, this character would gravitate to the fringe, and only have the skill set of an enforcer. I'm not entirely sure of the plot of Escape from Mos Schuuta, but if s/he's working as a thug for a crime lord or some such thing, that could be another lifestyle gone sour that the character wants to ditch.
Or, to keep things simple, he could have just deserted due to conflict with a superior that would have earned him a court marshal. "The orders were karking suicide, and all the higher-ups knew it." Doesn't believe in the Empire and is out to protect his own skin and as such, doesn't want to get mixed up with the Rebel Alliance.
I'm not totally sold on the idea, so I might see what other people are tossing out. What is the basic group premise for Escape from Mos Schuuta?
ShadoWarrior wrote:Just so you know, the character would not be starting with the restricted gear that s/he had as a buckethead.
Oh of course. Standard issue Imperial gear would raise eyebrows like nobody's business.