ennervance wrote:Well, I hope that settles the immediate issue of being found. Is Garr also able to help search for the smell while he disables the klaxons, presumably now through a mechanics check to do it physically?
First item to be addressed in regards to your IC post: the transponder check was to locate
it, not for disabling it (I've edited your IC post's quote block). The signal is not being sent by any equipment that's part of the ship itself. First you had to know where it is on the ship and you used the computer to use the ship's antennae to trace its location. It happens to be located on the (outside) hull of the ship to the rear of the laser cannon turret and is inaccessible while the ship is in flight. It may seem that the PCs can do little about the signal until they land. However, oddly enough they can alter the rate at which the signal is emitted. While the signal cannot be switched off from the computer, it can be slowed to emitting once every hour on a
Computers check (plus another
, as per the results of the Despair which I explain below).
The 2 strain (Threat) that was rolled on this check will be applied to the ship, not to Garr.
Next item: the Despair
on the klaxon roll (on top of the failures) means that Garr well and truly mucked up the computer system. All skill checks from now on will be upgraded twice
due to the sound level being set to maximum volume (imagine a roaring jet engine and having no hearing protection). All PCs will suffer 1 automatic strain per skill check and/or per minute elapsed. (I'll let you know how much time passes.) After going unconscious, you will begin taking wounds (as your ears bleed). All PCs take 1 strain now
. (Fabrizzo is now back at his ST, teetering on the edge of consciousness, and Uqoza is not far behind.)
Disabling the speakers is a Mechanics
check. Success will eliminate the double difficulty upgrades. Failure is not an option.
Searching for the smell takes place in the main hold, not the cockpit where Garr currently is, and uses Perception
. That skill check is currently
, plus 1-2 more boosts from assisting characters.