Baron Fel wrote:Assuming that Alliance Command has told the team that I'm coming, I'd like to claim a vibroknife and a pair of uniforms (one dress, one not). As a human, I should be able to pass myself off as a flunky in support of Telle when needed. I can also put aside a set of stormtrooper armor if the team wants.
To reiterate, none of the uniforms you acquired have officer's insignia. OTOH, a trooper is a 'flunky' when compared to an NCO, especially a senior NCO, and all six uniforms taken from the techs in the control room had various grades of NCO insignia.
Understood. Still, I'd wager that a charismatic NCO can still look impressive to civilians and having a trooper to order around will give a limited air of authority.
What wrote:I voted we keep everything!
Furthermore, we have a newly captured base to operate, so barring whatever happens in the next mission, I see these as our objectives:
Find continual source of income; we'll need some way to pay for supplies and pay salaries.
Resupply base / arrange for continual delivery of supplies.
Staff base - mechanics, soldiers, and specialists for the intel device
Arm base - coincides with resupply
Buff base defenses - it was super easy for us, a motley crew, to take the base in the first place, we need to do something to ensure a counter attack won't be as easy. We need both small scale, IE anti-infiltration team, and large scale, IE air support.
This sounds like a job for Alliance Command and Engineering to me.
We're a strike team, don't need to set up long term logistics for a permanent base. We just need to hold long enough for the higher ups to reinforce. That's half the fun of being a member of a larger army/organization; we don't have to transform from commandos into quartermasters.