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Strike Force Isk - Onslaught at Arda I (OOC)

OOC discussion of ongoing play

Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby DeepSpacer » Tue Apr 04, 2017 1:46 pm

Nothing more. Maybe it's a bit of a plothole where Haydon could be a suspect. By all means, move ahead.
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby ShadoWarrior » Tue Apr 04, 2017 2:13 pm

Haydon couldn't be the spy. You rescued him from the cave-in, and he was injured. No way he could have outrun you out of the hangar. Him and the Doctor and Setenna are the only ones you're positive aren't traitors. Oh, and Major Yalor and Captain Bess. Yalor was injured with the general, saving Qurno, and Bess was in plain sight in the hangar the whole time. Yalor and Qurno alibi each other.
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby DeepSpacer » Tue Apr 04, 2017 2:27 pm

All of that is assuming there is only ONE traitor. One traitor may be written in the script, but we have no way of knowing.
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby ShadoWarrior » Tue Apr 04, 2017 2:46 pm

Good point. Both Qurno and Yalor could be traitors. Or both Setenna and her aide. Or ...
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby Jedi Ronin » Wed Apr 05, 2017 10:02 am

I say we still approach Qurno. If he and Yalor are traitors then we're in real trouble anyway. At some point we've got to trust someone in command. If they are traitors then going to them for help might make them do something we notice.

Setenna might be a traitor with her aid, but it seems like she'd have a more reliable means of transmitting information than the devices we found?

Maybe we should approach her cautiously. Probably wise anyway since we're essentially accusing her trusted (?) aid of being a traitor.
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby Jedi Ronin » Wed Apr 05, 2017 10:05 am

I should also mention - I already did so sometime ago in a DM to ShadoWarrior - that I'm going to be running this module for my play group in the near future so I've skimmed it and will be reading it thoroughly in the near future (right now I'm running them through Operation Shadowpoint).

Of course, ShadoWarrior may have modified the module. I know I have modifications in mind.
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby ShadoWarrior » Wed Apr 05, 2017 10:41 am

Setenna is so highly placed in the Alliance command hierarchy that if she's a traitor the ramifications for the Rebellion would be grave. Also, your point about having better means to transmit info is correct.

She was one of the the top two Rebels at the base, and already knew everything that there was to know about Arda, and about other aspects of the Rebellion. If she had/has betrayed the Rebellion you can reasonably guess two things: one, the base could have and would have been attacked long ago, saving the Empire all the grief that operations from Arda has caused over the past few months and, two, no one would have escaped. Plus I need to point out that there is no way that Setenna could have planted those devices herself. She's never been alone (except to sleep or use a refresher) or left the base on foot or in anything smaller than a light transport. It cannot be her.

As I said before, there are people that can be ruled out, easily: Setenna, Doctor Morrick, and Haydon. It would be rather evil to have Bess be the traitor. But if he is, he's not working alone, based on how I've described events in the hangar. As metagame info you know that there is only one traitor. There's an entire, currently hidden, backstory as to why the traitor is a traitor. Whether the PCs ever discover that is optional. IC, the PCs can suspect Qurno or Yalor, but since the alibi each other, neither can be the furtive figure you spotted in the hangar. So you either have one traitor, or at least three. The more traitors there are, the more ridiculous the whole situation becomes. You'd need to go back and ask yourselves if there are that many bad guys, why did the Empire attack now? Occam's Razor pretty much rules out Yalor and Qurno. And General Niall is dead. Now your list of named NPCs is getting rather short, isn't it? Great as far as being in the "audience" is concerned, as the players can guess who it is. But IC there are dozens, perhaps hundreds (the module doesn't say what the population of the base was), of NPCs who it could be.

The PCs need to point the finger at a specific person, with evidence, and all they have is suspicion. You have no evidence that points to anyone. You have devices, but no traces of who planted them. In essence, your investigation is stalled. You need more evidence, and short of fabricating false evidence to accuse someone with, you have nada. The best that you can do is call the attention of the commanders to the problem, and then wait and hope that something (IOW, the story) progresses to an event that might allow you to continue your investigation.
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby Jedi Ronin » Wed Apr 05, 2017 11:47 am

Then I suggest we move on to speaking with Qurno with the goal of trying to get him to distract Narek for us while we try to squeeze in a couple of minutes with Setenna (though I recall that she's so busy that getting a private meeting with her would be tough even with Narek out of the picture).

If we can get a meeting with Setenna then I say we inform her that her aid is a strong suspect and that no accusations can be made but evidence is needed to find and accuse the traitor. Maybe get her to keep an eye on Narek.

In any case, we should probably move on fairly quickly to trying to gather actual evidence - finding clues left behind (which are mostly back on Arda I, doubtful Narek's room has any evidence, but maybe) and/or by observing our most likely suspects for suspicious activity (which seems more useful once we get to Jagomir).
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby DeepSpacer » Wed Apr 05, 2017 12:09 pm

Good idea. Maybe she has something she's observed about Narek that will fit into our puzzle.
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby ShadoWarrior » Wed Apr 05, 2017 6:30 pm

All sounds good. Now I just need for the players to post IC and get the ball rolling. Before you ask, Haydon can tell you where and when to corner Qurno. The where is the senior officer's wardroom, or his quarters, your choice. ;)
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby Jedi Ronin » Fri Apr 07, 2017 1:29 pm

Ok, I pushed things to Qurno's quarters.
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby ShadoWarrior » Wed Apr 12, 2017 7:27 am

I need a Charm check versus 2eC+1eD. The check has 3eB added to it.
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby Jedi Ronin » Wed Apr 12, 2017 7:28 am

Joran and Kip each roll? Or is it an assisted check?
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby ShadoWarrior » Wed Apr 12, 2017 7:34 am

I don't care which character makes the roll, but the 3eB already includes the assist from the other PC.
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby Jedi Ronin » Wed Apr 12, 2017 7:36 am

Ok. I'll defer to DeepSpacer since this is Kip's specialty.
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby ShadoWarrior » Sun Apr 16, 2017 5:12 pm

Guys, despite my editing the last post that had this mistake (several weeks ago), I keep seeing it repeated. You're not looking for a "mid-level" officer. A captain or a major is a "mid-level" officer, and that was ruled out by Bess. You're looking for a low-ranking officer. A lieutenant or flight officer. Please get your facts right.
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby Jedi Ronin » Mon Apr 17, 2017 8:27 am

I went back to review what happened with the devices and the traitor.
IC thread page 11 has us seeing the traitor trying to pry the second device off the hangar wall and running down the middle passage.

OOC thread page 24 at the very bottom has Kip (and BX on page 25) noticing Narek was out of breath as we started escorting them to their transport.
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby Jedi Ronin » Mon Apr 17, 2017 11:33 am

Kip can respond to Setenna with the "evidence" of Narek being out of breath.
If DeepSpacer doesn't want to then I can have BX do it. BX can back up Kip if Kip mentions it. This isn't really conclusive but might give Setenna enough pause to agree to keep an eye on Narek?
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby DeepSpacer » Mon Apr 17, 2017 12:13 pm

I believe that is what the adventure likely "calls for", but seeing how the base was under attack at the time I would imagine most people on base would be out of breath after scrambling about. Nothing unusual my character would have reason to take notice of.

For the sake of staying on-script, we could say that BX's droid brain regurgitates that information upon hearing Narek's name.
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby ShadoWarrior » Mon Apr 17, 2017 12:22 pm

You're assuming two things. First, that the "script" cares whether Narek's behavior is mentioned at this point or not. Second, that I haven't changed anything in the module. That said, providing more support for your concerns might make Setenna more likely to be more cautious regarding Narek (assuming that you're right about who is the traitor). Deep is correct that being out of breath isn't all that damning under the circumstances. But it might plant a seed of doubt about Narek in Setenna's mind. That can't hurt, can it?
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby DeepSpacer » Mon Apr 17, 2017 12:40 pm

That's why having a droid remember some insignificant, mundane detail that no human would ever notice make sense in this scenario. And it makes good sense in the conversation.

Setenna is right, we have nothing. Our only hope is GM mercy. Let the droid say his peace, or flip a DP and say we had some other clue we'd forgotten about.
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby ShadoWarrior » Mon Apr 17, 2017 12:56 pm

Go with the droid. If you flip a DP I can grant you another clue, but you'll be pissed because that clue isn't going to help appreciably. You're in a situation where you need for the bad guy(s) to make a mistake. For them to drop more clues. That won't happen while you're in transit because they're lying low (and due to security, can't betray the fleet).

There is no way for me to allow you to progress in your investigation at this point without actually ending the search, and that wouldn't be as much fun. You'd miss all of Act III, just for starters. And Act III is a lot of fun. You just have to get through Act II first.


PS - GM to players: once you finish this little private chat scene, it's best if you guys just let me advance the story to your arrival where you're going. Unless there's something that you'd like to do, which has nothing at all to do with the story, during your roughly two days left of downtime.
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby Jedi Ronin » Mon Apr 17, 2017 7:22 pm

I'll post up a comment from BX tomorrow morning.
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby ShadoWarrior » Mon Apr 17, 2017 7:24 pm

Thank you.
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby ShadoWarrior » Tue Apr 18, 2017 8:17 am

Each PC earns 25 XP and 7 Duty. BX earns an additional 5 Duty (12 total).
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