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Strike Force Isk - Onslaught at Arda I (OOC)

OOC discussion of ongoing play

Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby ShadoWarrior » Fri Dec 09, 2016 8:44 am

Thank you very much!
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby Jedi Ronin » Mon Dec 12, 2016 1:07 pm

I don't think I rolled strain recovery for Joran.

Strain recovery: 2eA 4 successes
ImageImage

I added an IC post.
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Recovery

Postby DeepSpacer » Mon Dec 12, 2016 5:44 pm

Post-combat Strain Recovery
Kip'syndulla
Recovery: 4eA 5 successes
ImageImageImageImage
Recovery for BX-187
Recovery: 1eP+1eA 0 successes, 1 advantage
ImageImage
Recovery for V'Jax (I couldn't remeber if I was rolling for him, too. Will delete, if need be.)
Recovery: 1eA 0 successes, 2 advantage
Image
0 + 1 for Rapid Recovery Talent
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby ShadoWarrior » Tue Dec 13, 2016 3:38 am

Status post updated.
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby ShadoWarrior » Mon Dec 19, 2016 1:27 pm

I hope you guys haven't been waiting on me, because I've been waiting on you. The party is still in the hangar. No one has made an effort to initiate a return to the command center. I've seen an OOC post for BX's post-battle recovery, and an IC post for him standing up, but no posts with him speaking or doing anything else.

Someone, I don't care who, should actually do something to get the party moving along so that the story/game can progress. Please. Unless there's more interpersonal character interaction that you feel that you need to do.
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby DeepSpacer » Tue Dec 20, 2016 5:28 am

Speaking my myself. "Of course" I've been waiting for the GM to move us forward. We finished combat, did strain recovery, (both of which you stressed us to do), fixed BX as best we could, and are now waiting for the next 'shoe to drop', so to speak. Or.....it's 'yada, yada, yada'....we rwch the generators, do our thing, and hop a shuttle out of this place. I've seen no reason or indication from the group that would shoaw anything other than we continue with the objective. Story-wise, we're in a narrow, one way corridor, regarding plot and direction, not a four-way intersection where a decision needs to be made.
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby Jedi Ronin » Thu Dec 22, 2016 12:08 pm

I'll go ahead and have Joran attempt to overload the power generators since he's best suited for it.
If there's any objections we can retcon things...

Does Joran get a Boost die to Mechanics checks from V'Jax's tool kit?
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby ShadoWarrior » Thu Dec 22, 2016 12:50 pm

No (page 198 AoR CR). Having a toolkit just prevents a penalty to the check.
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby Jedi Ronin » Thu Dec 22, 2016 1:01 pm

I put the Mechanics rolls in the IC thread - I'll need some time to think over how to spend the 2 Triumphs and I'll add the narrative description when I have time (probably later tonight).
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby ShadoWarrior » Thu Dec 22, 2016 2:13 pm

I've updated the status post to reflect that Joran has sucked up 2 strain (one uncancelled on the first retry, and another uncancelled on the second retry).
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby Jedi Ronin » Thu Dec 22, 2016 11:51 pm

Can I spend the 2 Triumphs to have found a particularly vital set of switches/controls when removing panels - or was able to remove the panel to a "master" control bank providing 2 upgrades to the Computers check?
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby ShadoWarrior » Fri Dec 23, 2016 7:34 am

Yes. Or you can use them to negate the threats (1 Triumph per cumulative threat, both Triumphs for both threats), if you'd prefer to do that instead.
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby Jedi Ronin » Fri Dec 23, 2016 9:15 am

Ok, I'll negate both accumulative Threats.
I added IC narration.

Moving on to the Computer check
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby Jedi Ronin » Fri Dec 23, 2016 9:25 am

I added the Computers and Mechanics check.
The Computers check had a Triumph - can I spend it to precisely control when the overload happens?
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby ShadoWarrior » Fri Dec 23, 2016 10:07 am

Jedi Ronin wrote:The Computers check had a Triumph - can I spend it to precisely control when the overload happens?

I'm afraid not. The overload process is, by it's very nature, uncontrollable. Once initiated, and locked in, it will happen when it happens. This isn't a Star Trek self-destruct sequence which is configurable. It's like a Star Trek warp core breach. It's a process whose timing you can predict (more or less), but cannot control. What I can give you for the Triumph is the amount of time you have in which to escape the base: 8 minutes (combat rounds), beginning with the completion of the last roll.



I need every PC to make either a Image Computers or Image Perception check.
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checks....

Postby DeepSpacer » Fri Dec 23, 2016 10:19 am

(ALL Perception rolls, ZERO net successes)
KIP
Per or Comp: 3eA+1eD 0 successes, 3 advantage
ImageImageImageImage
BX-187
for BX: 1eP+1eD 1 failure, 1 Triumph
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V'Jax
for V'Jax: 1eP+2eA+1eD 0 successes, 1 advantage
ImageImageImageImage
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby ShadoWarrior » Fri Dec 23, 2016 10:27 am

BX notices ventilation shafts, which seem like they might lead to the transport hangar (not the main hangar, where you just had the firefight; Arda base has three separate hangars).
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby DoctorWho » Sat Dec 24, 2016 11:02 am

I heard that you all were looking for a close quarters fighter. Is there anything else the character needs to be able to do, other than CQC?

Also, I had 3 different character ideas I wanted to ask about: Middle Aged former Morgukai Nikto, Gank, reprogrammed/former assassin-style droid.

I don't know if I can commit, I just want to know what all is allowed for this.
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby ShadoWarrior » Sat Dec 24, 2016 11:15 am

CQC is the only role not already covered by one of the existing PCs. That said, another gunner, particularly one good with long arms, won't hurt to have. Regarding your concepts, Quicksilver is already playing a reprogrammed BX-series Clone Wars-era battle droid. I'd prefer not to see a second combat droid PC in the same party.

Another restriction, that applies to backstory, rather than crunch, is that the character is already a Rebel (due to where the party is at presently). There won't be an opportunity to introduce a Rebel wannabe (aka civilian) PC for quite some time. None of the civilians presently on Arda can become part of the PC group. Three are plot-critical NPCs and the rest work for one of those three.
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby DoctorWho » Sat Dec 24, 2016 11:24 am

Alright, thanks. I'll check to see how my schedule looks and get back with a character idea.

What's the starting XP/money situation?
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby ShadoWarrior » Sat Dec 24, 2016 11:31 am

Money is almost irrelevant, as all your gear is issued by the Alliance. You'll be restricted to rarity-5 or less, and no frag grenades or missiles, as there are no spares of either at Arda base. Earned XP is 40. Certain items of rarity-6 might be allowed, depending. You can always ask me. Worst case I say 'no'. On your character sheet just include a 1d100 roll for "pocket cash".
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby DoctorWho » Sat Dec 24, 2016 11:35 am

OK, sweet, thanks.


Since you suggest not doing a droid, then I'm debating between a Sakiyan, a Gank, and a Red Niktai (can you tell I like the Hutt guide's species).

What kind of CQC focus would be best? A build that touches on stealth, or just a pure beat things down build?
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby ShadoWarrior » Sat Dec 24, 2016 11:42 am

Obliterate foes as quickly as possible build. This party doesn't really do stealth. "'Stealth'? If shooting Imps on sight is good enough for Han Solo it's good enough for me!"
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Re: Strike Force Isk - Onslaught at Arda I (OOC)

Postby DoctorWho » Sat Dec 24, 2016 11:43 am

So Nikto or Gank is probably the best then.

EDIT: If I build a Gank, could some of the Rebel provided gear be given to him/her in cybernetic parts?
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