Discussion of combat and the rest of the mechanics that make the game work.
Wed Dec 14, 2016 7:32 pm
How do scanners work? I was looking around, is it just a Computer Use roll against a pre-set difficulty for range?
Is there an opposed roll for attempting to fly stealthy? Like Pilot(Space), or is there a way to jamm sensors to not get noticed?
If I named a skill wrong, that's 'cause my core rulebook is currently half a state away right now, apologies.
Fri Dec 16, 2016 5:37 am
Unlike with Saga Edition, FFG has abstracted sensor mechanics. While this gives GMs a great deal of flexibility it also lacks any sort of guidance and it's a gaping hole in the system. Enough of my ranting. For ships, you are correct that it is a Computers skill check, with the GM left to assign whatever difficulty they think is appropriate. And, IIRC, stealth applies a modifier to the dice pool.
Below are links to two threads on FFG discussing this topic:
• https://community.fantasyflightgames.co ... f-sensors/
• https://community.fantasyflightgames.co ... emy-ships/
As you may know, I've got my own house rules for sensors. The FFG system expects GMs to treat the subject narratively. But, sometimes, players really need something a tad more detailed and structured.
Fri Dec 16, 2016 2:44 pm
Yeah, I was planning on using your house rules, but I wanted to check that I wasn't just crazy and missing the section in the book on it.
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