It is the 41st Millennium. For more than a hundred centuries The Emperor has sat immobile on the Golden Throne of Earth. He is the Master of Mankind by the faith of his citizens and master of a million worlds by the might of his inexhaustible armies. Yet he is no more than a pale body writhing invisibly with power harnessed by the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.
Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets patrol the His stars and the maze of semi-stable warp routes between them. Vast armies give battle in his name on uncounted worlds. Priests, inquisitors and auditors police the innumerable citizens under his rule. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants and worse.
To be a man in such times is to be one amongst untold billions. It is to live on worlds where an iron fisted regime is all that stands between humanity and annihilation. It is a galaxy where the individual is sacrificed to the war machine of survival. Yet you are not just any individual — you are an Explorer on a Rogue Trader ship with authority and freedom far beyond the comprehension of the masses. Empowered by an ancient warrant of trade and a warp-capable ship, you will venture into the uncharted voids, discovering new worlds, lost civilizations, and bizarre alien technology. Fortune and glory are within reach, for Rogue Traders stand on the threshold of unlimited opportunity and unmeasurable dangers.
I am looking to see if anyone would be interested in playing in a game of Rogue Trader here. I would be GMing the game, and it would follow a fairly typical Rogue Trader set up – the players being Rogue Trader and his or her friends, upper officers and advisors. The group heads out on their ship to make their fortune.
A few things of note –
- Rogue Trader takes place on a much larger scale than most games, as the players start with major business's level of income and several thousand men at their command. This can make both challenges and play style quite a bit different. Star-Trek-Effect still applies though, as upper officers deal with things personally.
- I tend to run with a less grim-stupid and blood-evil version of the 40k universe more inspired by the middle ages and the 19th century than super-nazis. I also tend to assume there are plenty of other rational, intelligent people beside the PCs.
- I will not be using (most) of the mechanics/system/crunch from the Rogue Trader line. I think it's overly crunchy for a PbP and has a lot of its own issues. Instead I'll be using Fate Core, Storyteller or Star Wars modified accordingly. (I've got notes for adapting all three.)
- If all goes well, after we get a few players onboard we can collectively plan out/decide the nature of the dynasty (family line/business), respective positions, starting resources (including vessel) and the general tone/direction of the game.
- Don't worry about not being knowledgeable about the 40k universe. Half of my last group weren’t knowledgeable (including one completely unfamiliar) and it played just fine. I'm always happy to answer questions as they come up.
I do have a particular starting adventure in mind, but it's designed so that it can serve to launch into many different styles of game. (It's the adventure from the GM's kit, if anyone's curious.) Games could involve questing for long lost treasures, colonizing perilous worlds, saving the galaxy from horrible threats, or combinations of all three.
So, will you embrace boundless ambition and seek your fortune among the distant stars?
The fortune seekers so far:
Swrider – Company leader and child of the semi-retired warrant holder. New to the trade and leading an experienced vessel.
Carch – Chief engineer and technology advisor. Liaison with the Adeptus Mechanicus (Society of Manufacturers & controllers of advanced technologies)
Potato – The company's CFO, handling day-to-day finances and economics. Reports back to the warrant holder.