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After the Fall (OOC)

OOC discussion of ongoing play

Re: After the Fall (OOC)

Postby Darzil » Thu Jun 15, 2017 1:52 pm

Ok, will do that, and won't use destiny. I see the last three players have given me a boost for this. Do these stack or can I only benefit from one (GMs vary on this) ? And it's Daunting to find a place without Imperial entanglements I see you told Jaico.
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Re: After the Fall (OOC)

Postby ShadoWarrior » Thu Jun 15, 2017 2:03 pm

Yes, and correct.
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Re: After the Fall (OOC)

Postby GandofGand » Thu Jun 15, 2017 2:13 pm

Doh, just realized I had strain damage...and after all that talk about using advantage to heal strain.
Can I use the 3 advantage from my last roll to remove some of my strain?
"Brain Makes My Math Hurt" - me
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Re: After the Fall (OOC)

Postby ShadoWarrior » Thu Jun 15, 2017 2:23 pm

Yes. Note that I kept silent. I wanted to see how long it took you to snap to that oversight. :P
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Re: After the Fall (OOC)

Postby GandofGand » Thu Jun 15, 2017 2:47 pm

It took me looking at the Who's Order page to recall...was looking at Ship Strain initally...hopefully won't forget in the future...8P
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Re: After the Fall (OOC)

Postby threebodyproblem » Thu Jun 15, 2017 3:13 pm

Nice roll Darzil, but it was pretty close!
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Re: After the Fall (OOC)

Postby Darzil » Fri Jun 16, 2017 12:05 am

Just for clarity, I didn't put in a destination as I don't know where would be free of imperial entanglement, so will have to rely on our GM for that. Also I'm probably not going to be able to post again til Sunday.
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Re: After the Fall (OOC)

Postby Dodo » Fri Jun 16, 2017 1:06 am

ShadoWarrior wrote:Note that I kept silent.

Trapper ;)

How is your opinion on slight character changes, probably not in the middle of an encounter/game session if ever?

At character creation, I only glanced over Battle Meditation due to its name. But now I recognised it enhances all rolls, not particular combat ones. May I swap a force power (probably Misdirect due to similar costs) for it?
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Re: After the Fall (OOC)

Postby ShadoWarrior » Fri Jun 16, 2017 6:07 am

Once you're in hyperspace, assuming you get that far, then I will permit (limited) respec.
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Re: After the Fall (OOC)

Postby Jedi Ronin » Fri Jun 16, 2017 2:19 pm

I had Varek take his turn IC (doing nothing) but just added some story flavor.
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Re: After the Fall (OOC)

Postby ShadoWarrior » Fri Jun 16, 2017 6:46 pm

New turn. Please review the Status post, as the ship's situation has changed.
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Re: After the Fall (OOC)

Postby threebodyproblem » Sat Jun 17, 2017 3:45 pm

Will be posting tonight, sorry for the delay. Will attempt action to full throttle and then double fly as maneuvers.

Shado, how far are we from jump distance? Just to know when we are safe to start astrogation calcs.
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Re: After the Fall (OOC)

Postby ShadoWarrior » Sat Jun 17, 2017 3:58 pm

You may start the calcs now. You're 12 fly maneuvers (6 turns at double moves) from safe jump distance.
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Re: After the Fall (OOC)

Postby threebodyproblem » Sat Jun 17, 2017 9:45 pm

OK, thanks. In that case, presumably one can fly and calculate at the same time? Maybe it might be best for Jaico to hold off, then, in case someone can get to the cockpit with a better INT to assist with the Astrogation calcs?

Sorry - know I said I was going to post tonight, but figured we should work out the optimal way of plotting a course.
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Re: After the Fall (OOC)

Postby ShadoWarrior » Sun Jun 18, 2017 5:55 am

threebodyproblem wrote:presumably one can fly and calculate at the same time?

Calculating a jump is an action, so yes, you can fly and do that at the same time.
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Re: After the Fall (OOC)

Postby Dodo » Sun Jun 18, 2017 7:13 am

If we want to keep up speed, you would need 2 maneuvers and the calculation action each round. All in all 12 strain to soak.

In case you only assist you would need 3 maneuvers ...
Letting M3 make the calculations might be a better idea.

Flying straight does not need any rolls, Zuupa might take over while you take the calculation, just to bring up another option. But this sounds to me only mechanical fitting and less for roleplay.
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Re: After the Fall (OOC)

Postby ShadoWarrior » Sun Jun 18, 2017 7:22 am

The rules forbid taking 3 maneuvers in a round, so it's not possible to assist and also do two fly moves. Since you have to exceed threshold, not just hit it, Jaico could eat 12 strain and not pass out. Assuming he ate no strain for any other reason, which is a serious risk.
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Re: After the Fall (OOC)

Postby threebodyproblem » Sun Jun 18, 2017 11:23 am

Ok. Will calcs work the same way as the knowledge check (e.g. one try per character?) And is it an ongoing action or just a one time check?
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Re: After the Fall (OOC)

Postby ShadoWarrior » Sun Jun 18, 2017 12:14 pm

The party only gets one shot at it, period, even if you weren't in the middle of combat. This is because despite the players knowing whether their check succeeds or not, the characters don't know if the calcs have an error. Until you pull the lever and try to jump you don't know if the calc can be accepted by the hyperdrive's controller. A failed check means the calc has an error of some sort that prevents a successful jump to lightspeed (you pull the lever and nothing happens, other than getting an error message from the computer). A Despair on a successful check means you misjump. My players in Far Orbit learned what can happen in such a situation. It was ugly. A Despair coupled with a failed check is worse. For starters you'll slag the main hyperdrive motivator.

Ideally, the GM should roll the check and hide the results from the players, but players tend to not like the GM rolling the dice when it's something that the PCs are doing.
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Re: After the Fall (OOC)

Postby threebodyproblem » Sun Jun 18, 2017 5:24 pm

Oof. Got it.

Given that we only have one shot at this - I agree. It makes sense to have either Jaico or M3 assist to make that calc. Looking at the PDF, a baseline Average (PP) check is 5 rounds, but with the Galaxy Mapper talent that's halved (3 rounds).

Keeping that in mind, how does this sound:

Jaico this turn does a double fly maneuver (turning his action into a second maneuver strain-free) while waiting for M3 to get to the cockpit to help with Astrogation calcs -> when M3 and Jaico are both in the cockpit and able to start calcs, one assists the other to create a pool of YYYGGBB (+/- Destiny Point)?
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Re: After the Fall (OOC)

Postby Darzil » Mon Jun 19, 2017 10:29 am

Sounds good. How many manouvers from gunnery chair to cockpit?
Presume M3 can provide skilled skilled assistance as an action so it is his Int and Jaico's Astrogation and talents?
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Re: After the Fall (OOC)

Postby ShadoWarrior » Mon Jun 19, 2017 10:47 am

1 maneuver to disengage from the gunnery seat.
1 maneuver to climb the ladder.
1 maneuver to get to the cockpit.
1 maneuver to get seated at the systems operator console.

In short, 2 full turns.
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Re: After the Fall (OOC)

Postby Darzil » Mon Jun 19, 2017 11:06 am

Struggling to find the Astrogation rules (Dodo's link on page 16 not working for me). Any chance they can be linked from house rules page?

I seem to recall there was an option to do fast calcs to reduce time in return for increased difficulty ?
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Re: After the Fall (OOC)

Postby ShadoWarrior » Mon Jun 19, 2017 11:27 am

I thought the link was on that page. Thanks for bringing it to my attention. It's now been added.

Yes, you can rush the calcs, making the difficulty higher. The reverse is also true: you can take more time to make a calc less difficult.
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Re: After the Fall (OOC)

Postby Darzil » Mon Jun 19, 2017 11:39 am

And this gives us (on a rough simulation), if we don't involve destiny (assuming assist requires Jaico and M3-D1-C in same place, and triumph used to make it take 1 round if it wouldn't otherwise take 1 round:

M3-D1-C solo rushed - Fail 19%, 2 Rounds 14%, 1 Round 67%
M3-D1-C solo not rushed - Fail 11%, 5 Rounds 13%, 2 Rounds 17%, 1 Round 59%
M3-D1-C solo slow - Fail 6%, 10 minutes 9%, 5 Rounds 17%, 2 Rounds 19%, 1 Round 50%
Jaico solo rushed - Fail 20%, 1 Round 80%
Jaico solo not rushed - Fail 12%, 3 Rounds 12%, 1 Round 76%
Jaico solo slow - Fail 5%, 5 minutes 7%, 3 Rounds 16%, 1 round 70%
M3-D1-C assisting Jaico rushed - Fail 11%, 3 Rounds 89%
M3-D1-C assisting Jaico not rushed - Fail 6%, 5 Rounds 6%, 3 Rounds 88%
M3-D1-C assisting Jaico slow - Fail 2%, 5 minutes+2 Round 5%, 5 Rounds 10%, 3 Rounds 83%
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