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Search, Rescue & Research

OOC discussion of ongoing play

Moderator: swrider

Re: Search, Rescue & Research

Postby ShadoWarrior » Fri May 19, 2017 1:32 pm

swrider wrote:Shado. You can have a boost on your next roll and are now familiar enough with the systems to permanently negate the setback from being unfamiliar with them. Great roll.

Thanks. So, do I presume correctly that Hass has restored main power? If so you need to post that IC, please.
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Re: Search, Rescue & Research

Postby GandofGand » Fri May 19, 2017 1:36 pm

Heh didn't even see the Triumph, but I'll take it.
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Re: Search, Rescue & Research

Postby swrider » Fri May 19, 2017 1:37 pm

Shado. will do.

Both: I don't want to create new rules but there are several ways you can get boosts and upgrades already. You can make knowledge checks to see what you know about the species (you can get a boost from your manual on these), and can make several more minor checks to gain additional boosts and hopefully roll triumphs, and you can filp a DP.

Other crew members also have a variety of smaller injuries which the droid could attend to. Normally I would say it could work on a different procedure alongside you but since they are all to the same area it wouldn't work.
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Re: Search, Rescue & Research

Postby ShadoWarrior » Fri May 19, 2017 1:41 pm

The Mini-Meds are on page 50 of FH: "Surgeon's Aid (When a minion group of one or more Mini-Meds performs the Assist maneuver to help a character with a Medicine check, that character counts as having + 1 rank in the Surgeon talent per Mini-Med in the group.) There are 5 MMs. How many Wendi can use on a given operation is up to the GM.

I need a diff for the next repair, or are they all the same?
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Re: Search, Rescue & Research

Postby swrider » Fri May 19, 2017 1:46 pm

Sensors and sublight engines were both damaged externally and need to be repaired from outside the ship.

Sensors Average with 2 setback envirosuit and low gravity.
sub light engines hard with 2 setback (same as above)
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Re: Search, Rescue & Research

Postby GandofGand » Fri May 19, 2017 1:50 pm

Jeeze with those 5 and my own 2 ranks I can heal an additional 7 wounds...
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Re: Search, Rescue & Research

Postby ShadoWarrior » Fri May 19, 2017 2:31 pm

Before Ari replies to the pilot, you need to update the IC with what Hass has done. And let me know what the results of those checks are, including the Triumphs on each check. Ari's reply is contingent on whether the Rebel ship has been restored to an operational state at the time she responds.
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Re: Search, Rescue & Research

Postby swrider » Fri May 19, 2017 2:44 pm

The checks count but you have only been on ship about 15 minutes. Not enough time has passed for Additional repairs to be completed.
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Re: Search, Rescue & Research

Postby swrider » Fri May 19, 2017 5:33 pm

You are welcome to post whatever you like for Ari, but as a player you may be interested to know that for this species it is mostly true and something they believed even during the clone wars.
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Re: Search, Rescue & Research

Postby ShadoWarrior » Fri May 19, 2017 5:37 pm

The Jedi made mistakes. But Ari doesn't know that. She knows the ideals. Not the details. The veterans of the CW are all either dead or way above her pay grade. She knows only what is common knowledge in the Rebel ranks. Note that her ranks are in Core and Outer Rim, not Lore or Xenology.
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Re: Search, Rescue & Research

Postby GandofGand » Sat May 20, 2017 8:09 am

Hey Shado, can you re-link those downloads you put up awhile ago? Specifically the Condensed reference Doc, i downloaded at work but forgot to do it here and now i can't find it here...8P
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Re: Search, Rescue & Research

Postby ShadoWarrior » Sat May 20, 2017 8:17 am

Isn't hard to find: 2nd post on page 2 of this thread.
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Re: Search, Rescue & Research

Postby GandofGand » Sun May 21, 2017 5:19 am

DOH...didn't look back far enough....got'em, thanks!
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Re: Search, Rescue & Research

Postby swrider » Mon May 22, 2017 7:51 am

At this point we are waiting on those medicine checks and description. IIRC it is only one check for a critical allowed per week. The bacta tank speeds that up, I don't remember how much though. Is it one check for any critical or one check for any critical?
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Re: Search, Rescue & Research

Postby ShadoWarrior » Mon May 22, 2017 7:55 am

Bacta tanks (EotE CRB 220): "At the end of each 24-hour period, the character may attempt one Resilience check to remove one Critical Injury." Note that's the NPC, not the medic, making the check.
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Re: Search, Rescue & Research

Postby GandofGand » Mon May 22, 2017 8:26 am

Just need my Difficulties

I believe the Check to scan him after unthawing was Medium. What other checks do I have to make?
Assume 1 for actual Surgery and 1 to get into the Tank.

Also Shado ask about the assistance provided by the Minibots, can all 5 of them aid?

Right now My base pool should be YYYG + 1Boost for Kit, 1 Boost for Helper Droid,
I'm going to take 2 Strain to downgrade Difficulty once on Surgery.

Also need to know how many Stimpacks have already been used on him.
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Re: Search, Rescue & Research

Postby swrider » Mon May 22, 2017 8:30 am

Sorry the difficulties were givien above.
1 hard 3eD
1 medium 2eD
1 easy 1eD
remember you get an upgrade on one of you choice and a boost on all from your previous triumph.
You can use all 5 droids. I cap minion groups at 5 to 6 normally. He has been in stasis for several days so no stim packs have been used.
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Re: Search, Rescue & Research

Postby GandofGand » Mon May 22, 2017 8:37 am

How far over his physical injury threshold and how much is his maximum?
I add 2 per stimpack so how many get used before I either each the daily limit of 5 or until his non-critical injuries are healed?
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Re: Search, Rescue & Research

Postby ShadoWarrior » Mon May 22, 2017 8:40 am

Comment: Stasis stops the clock on metabolic processes. Which means that if stims had been used on the patient within the 24 hours prior to his being placed in stasis the effects of those stims will still exist when he's taken out of stasis.
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Re: Search, Rescue & Research

Postby GandofGand » Mon May 22, 2017 8:49 am

Well nevermind...just did my rolls and if I calculated my pools correctly by my count that's;
Wounds Healed: 33 (+21 for Surgeon 2 and 5x times medbots per check)
Strain Healed: 11
+1 Triumph, can I use that to heal a Critical Injury?

Stimpacks, I dun need no steenking stimpacks! 8D
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Re: Search, Rescue & Research

Postby ShadoWarrior » Mon May 22, 2017 8:54 am

Are those rolls for multiple separate criticals? Because you're only allowed one roll to treat wounds per encounter, and one check per week for ALL of the crits, not one check per crit per week.
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Re: Search, Rescue & Research

Postby swrider » Mon May 22, 2017 9:09 am

Shado, Thank you that is what I couldn't remember. So looking at the top roll for the most difficult crit you got him out of the woods and ready to go into the bacta tank. You can also make a roll for wounds. Though I do not recall the difficulty of that off the top of my head. Shado do you recall the difficulty for recovering wounds?
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Re: Search, Rescue & Research

Postby ShadoWarrior » Mon May 22, 2017 9:16 am

Half or less WT: easy
more than half: average
above WT: hard

The point of the system is that we have fairly miraculous healing. But unlike D&D, criticals have consequences. You can fix one and get someone miraculously back on their feet pretty damn quick. But if the poor bloke got nailed multiple times he's going to be recovering for weeks. This is where bacta comes in. It allows you to make those weekly checks daily instead. Still not as fast as the magic in D&D, but it's not like in Twilight 2000/2013 (a more realistic system) where you'll put a PC out of commission for weeks or months. Just like in RL.
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Re: Search, Rescue & Research

Postby swrider » Mon May 22, 2017 9:19 am

Thank you. Also the patient and Lurman are the only two on your ship everyone else remained behind. Hass can complete his next check (your choice which) at the same time the procedure is finishing up. Fell free to narate the results of him fixing the system in question.
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Re: Search, Rescue & Research

Postby ShadoWarrior » Mon May 22, 2017 9:26 am

Sir, please reread this IC post and interpret the results. I can't narrate as I'm not the GM and interpreting the pool is your job. :P

PS - I already rolled ALL of the Mechanics checks. It's in that spoiler you've forgotten about.
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