As the fleet exits hyperspace above Jagomir, you see a deep-green orb below you. Soon, your team boards a shuttle and you enter the planet's atmosphere, making your way to a plot of land that will serve as the Rebel Alliance's newest base.
Sensors show incredibly high life-form readings. They also indicate an oxygen-rich atmosphere and humid temperatures await the Rebels below on Jagomir. This swamp-covered world is far from the sectors frequented by the Imperials, making it an ideal location for a base. However, its out of the way nature makes supplies and equipment even harder to come by, requiring even more sacrifices by the Alliance. Unsure of what the future holds, the heroes' shuttle navigates into the atmosphere and towards a makeshift hangar bay that uses the natural dionaryll tree canopy in lieu of a ceiling.
Landing inside the "hangar," you immediately get the sense of foreboding and despair clinging to your fellow Rebels. The loss of the Arda I base is demoralizing, but the loss of many friends is even worse. The somber mood permeates the air, but it does not keep the dedicated members of the Alliance from doing their jobs. Equipment is unloaded across the hangar bay and onto awaiting repulsorsleds, ready for the move to the main base.
The newly established Rebel base on Jagomir has been code-named Resolute Base. The base consists of ten buildings, constructed from quickly erectable, pre-fab garrisons. The Imperial Army uses these buildings frequently since troops can easily install them on a battlefield. The Alliance acquired a number of the buildings in a raid on the 74th Imperial Garrison located in the Outer Rim. Rebel engineers have adapted the structures into more long-term uses and placed them deep in the swamps of Jagomir to serve as Resolute Base. The base quickly takes shape, and the Rebels (including the SpecForce heroes doing simple manual labor) will have it fully operational within days.
The ten pre-fab garrisons are each approximately 50 meters wide by 75 meters long. These structures feature a series of walls and roofs that lock together, making them ideal for setting up in no time. Rebel leaders have divided the base's buildings into five housing units (including a mess hall), two medical facilities, two command units, and a repair bay.
A few days after the base is assembled, Joran's team receives orders to meet with Commander Qurno in the new command center. He beckons the heroes to approach, a datapad in hand. The Duros makes an attempt at a smile and speaks to them, saying: "Your service and bravery displayed on Arda I hasn't gone unnoticed. One of our scouting parties ran afoul of some local denizens earlier today, and we need to know if these creatures pose a greater threat to the base. Can you speak with the scouts in the med bay and find out what you can about the creatures?"