swrider wrote:I don't have access to the book at work and wont be able to get on much this weekend since I am going out of town. I will review the rules when i get the chance, but that will probably be after we start the next mission. So for now if you would present what you feel he has earned in terms of morality with a quick why, it would really help.
Sure. First, I just noticed that I never did select a Morality strength and weakness for Rath, having built him using Duty. His strength will be Compassion and his weakness will be Hatred.
A PC with Morality can earn Conflict, by using Dark Side results on Force power checks, or failing Fear checks in certain ways, or doing certain things narratively (such as doing evil). Triggered Morality works by the GM rolling 1d100 and selecting the PC whose Morality score is closest to the rolled number. (I suppose if all four PCs have the exact same Morality, which they do — 50, the GM just randomly picks a PC.) "If the GM and the player agree that the player’s character made at least one important decision or based an important action on the character’s emotional strengths or weaknesses, then the character successfully engaged his triggered Morality. If he did not, then nothing happens. Note that the player can engage his character’s triggered Morality via his character’s emotional strength or his emotional weakness, and the mechanical result is the same
." This means that a player can force triggered Morality by narrative actions.
The reward for triggered Morality is that when the check is made for increasing or decreasing Morality the result is doubled.
The Morality check at the end of a session works by rolling a d10 and subtracting the amount of accrued Conflict. Negative results decrease one's Morality and positive results increase it.
From FaD: "Challenging the PCs’ moral choices is central to Force and Destiny. Sometimes, the consequences of a choice are very clear to the character. However, adventures should include at least one situation where the PCs’ goal can be achieved more easily with less than noble actions. In other words, the GM offers an easier option that reduces the PCs’ danger, effort, or increases wealth but ultimately hurts another character, ship, group, or other entity as a consequence.
Having said all of the above, Rath didn't actually do anything to trigger his Morality. His emotional strength is Compassion, not Mercy. If it were Mercy, he showed plenty of it. But, other than to heal his wounded companions, he didn't do anything compassionate, and (more importantly), he didn't go out of his way to do so, nor take any risk to do so. So I don't feel that triggered Morality was warranted at any point. And it's too late to retcon any if you retroactively roll that he was the PC that had Morality triggered (it should be random, else his Morality will always trigger as he's the only PC with a Morality that matters, unless you want to track Morality for the non-FS types as well). And I don't recall there having been any circumstances during the mission where he would earn Conflict. Standing by while another PC threatens someone verbally isn't Conflict-worthy. (Though doing nothing while another PC resorts to torture would be Conflicting.) Several things that Tasha did would have earned Conflict had they been done by Rath. But Rath gets a pass because his hands are clean (according to Table 9-2 in F-CRB 324). Thus I think that the Conflict accrued for the session is/was zero.
Rath's Morality increases to 55 (per RAW, assuming that you concur).