OOC discussion of ongoing play
Mon Mar 20, 2017 1:38 pm
The x-wing needs about 30 minutes worth of work and an easy mechanics check. The repair could be rushed reducing the time by 10 minutes for each difficulty upgrade. so 20 for average and 10 for hard. No less than 10 minutes.
G2 can be rebuilt but will require some parts 15% cost of droid a computer and a mechanics check.
Tue Mar 21, 2017 7:58 am
There are no visible NPC actions this turn. The droid could progress down one of the side hallways but would be unable to inspect the other as well. Also I wasn't sure how far ahead you were willing to let the droid go.
Tue Mar 21, 2017 9:11 am
Just peering around the bend to see that there is a "large room with many lights" is far enough. I want that droid to retain the cover afforded by the bend in the hallway.
Oh, and Rico's working at "top speed" (10min = Hard). I don't want to dawdle in getting that X-wing operational, even if it makes it harder to get everything done properly.
You didn't respond to my implicit question in the IC regarding whether the door to the command bunker is unlocked. I need to know that before I proceed to turn #4.
Tue Mar 21, 2017 12:32 pm
Yes he already unlocked the door and it was not relocked by the explosion.
Tue Mar 21, 2017 1:18 pm
Please read my posts more carefully. The COMMAND bunker. Not the MAIN bunker. The Command bunker has the three dead Imps in front of the door.
Tue Mar 21, 2017 1:56 pm
The COMMAND bunker is the one I have been describing this hole time. It is the one that was hacked and blasted. I missed your reference to the main bunker earlier on and was describing the command bunker this entire time. That is an easy fix however as the layout of the two is simple. The command bunker is locked. same difficulty to hack as the other.
Tue Mar 21, 2017 2:03 pm
The one that was skulduggery'd was the RED bunker (main), adjacent to the airfield and closest to the sniper bunker, not the PURPLE bunker (command). You mean to tell me that all that getting the **** blown out of me you did at a bunker I never sent anyone to?
Tue Mar 21, 2017 2:08 pm
As I said the bunkers are laid out nearly identical to this point so the events would have occurred the same. I just had a different mental image than you did. I read bunker as opposed to main bunker and assumed you would do the same thing I did and go to the command bunker first. I just re-read your post and you did specify main bunker. It does not change the events that have occurred. The only difference in my mind is that two of the bunkers have been struck by star-fighters at this point instead of just one. Since the command bunker was the one with the communications array.
Tue Mar 21, 2017 2:15 pm
OOC, you mean to tell me that both bunkers have that trap crap at the entrance?
Tue Mar 21, 2017 2:44 pm
Yes but it will be a lot easier to spot now that you know it is there. I was planning on giving you two boost dice and an upgrade to the check to notice it.
Tue Mar 21, 2017 2:47 pm
Well, seeing as I posted that Rob went there on turn #3 he needs to make that check, so can you give me the diff pool again, please?
Tue Mar 21, 2017 3:12 pm
It was average with two setbacks. I am removing the setbacks because you now know to look for the grenade drops and their concealment will not play as big of a role.
Tue Mar 21, 2017 3:30 pm
He notices that their are in fact several slots which would be large enough to drop a grenade through. He also notices a small camera in the top right of the entrance above the door. The camera appears to have both an audio and a visual pickup.
Tue Mar 21, 2017 4:00 pm
Rob needs to make an average difficulty coercion check he gets to boost dice.
Wed Mar 22, 2017 7:32 am
There are no further visible NPC actions this turn. Which I believe moves us to the bottom of turn 3 and back to PC actions.
Wed Mar 22, 2017 7:36 am
In fact, We can drop out of structured time, if you want, as there are no further combat NPCs in either accessible bunker. Staying in structured time would allow a more military stile clearing of the bunkers. Dropping out would allow a quicker narrative.
Wed Mar 22, 2017 7:41 am
There are no PC actions remaining in Turn #3. We're now at the top of Turn #4.
Okay. IC post coming up...
Wed Mar 22, 2017 8:02 am
Post-combat strain recovery:
2 points removed.
1 point removed.
2 points removed.
Wed Mar 22, 2017 8:11 am
Wed Mar 22, 2017 8:13 am
Which of the four Imperials is an officer? All of them? None of them? Ranks, please.
Wed Mar 22, 2017 8:17 am
The base commander is lying dead in a pile outside the command bunker. of the four who exited one is sergeant, the female a lieutenant, and two privates.
Wed Mar 22, 2017 8:22 am
The base commander is the fool corpse? No wonder they surrendered on an 'average' and not a 'hard' or worse. What an idiot.
In case you overlooked it, I need a count of the live organics in the main bunker. While Rath will also know their exact locations, you can just give me a rough idea as to where they're at.
Wed Mar 22, 2017 8:24 am
There are 4 organics in the main bunker... and as a bonus non in the command bunker. The four in the main bunker are towards the center of the bunker but also underground. There are two on the left side of the bunker and two on the right.
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