Since starship repair is limited in the core books. I will be using an excel version
, that I made, of the starship repair rules found on FFGs forums.
Modifiers such as the extent of the damage and type of starport will be taken into account when determining price.
Critical hits are much more costly to repair. The formula used in the excel sheet is 2,000 cr *(Rarity*0.1)*sil of ship *times the difficulty of the critical hit (i.e. number of difficulty die)
1) If repairs are conducted by a member of the crew then the formula for critical hits excludes the modifier for difficulty. The above example would be 5,000 cr for either repair.
2) if the nature of the critical hit is such that this amount seems high the GM reserves the right to lower the rate to fit the circumstances.