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After the Fall (OOC)

OOC discussion of ongoing play

Re: After the Fall (OOC)

Postby threebodyproblem » Sat May 13, 2017 7:22 pm

Hey all! I've been keeping tabs on this for the past day or so, and I see that the Pilot role is still unfulfilled.

Just a quick question - since the Jedi are getting a significant boost (with the FR2, 20XP and Lightsaber to start) - will the non-Jedi characters get anything equivalent?

Also, will the Pilot need to have a dedicated specialization for Piloting, or would a more "all-rounder" with Piloting [Space] (e.g. Scoundrel, Gadgeteer) fulfill the needs of the party?
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Re: After the Fall (OOC)

Postby Jedi Ronin » Sat May 13, 2017 9:06 pm

Hiya!
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Re: After the Fall (OOC)

Postby Ahrimon » Sun May 14, 2017 3:18 am

Edit: Lol, while I was typing this up someone showed interest.

Well, if it comes down to it I am willing to play the pilot. Here's a basic start

SWSheets
http://swsheets.com/c/exfoy5kmt-merick-kenchin

Oggdudes:
https://drive.google.com/file/d/0B1-e4eqKkYzZQjNuWGFieURBLUU/view?usp=sharing
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Re: After the Fall (OOC)

Postby Darzil » Sun May 14, 2017 3:32 am

Heh, me too, was going to pitch a Transdoshan Pilot from a heretical sect that measures points in credits rather than jagannath points.

Maybe I'll go for one of the other missing roles. Perhaps a droid Medic that believes in preventative medicine of the high caliber variety ?
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Re: After the Fall (OOC)

Postby Ahrimon » Sun May 14, 2017 3:59 am

In the first EotE campaign I played in I had a Soldier:Medic who used a blaster pistol. I found that the stimpack talents were amazing and you still have the training in Medicine to do the regular stuff afterwards. Healing 8 points of damage from a single stimpack was awesome. He used a H-7 Equalizer pistol and tore things up with his crits. Our GM did rule that additional crit triggers on a minion group would equal additional dead minions. He was quite the gunfighter.
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Re: After the Fall (OOC)

Postby Ahrimon » Sun May 14, 2017 5:07 am

Saved by the force!!
Mechanics - Damage 2: 3eA+1eB+2eF+5eD 1 failure, 3 threat, 2 Light Side, 1 Dark Side
ImageImageImageImageImageImageImageImageImageImageImage

I'm going to edit my sheet based on Chronicler's layout. It'll make it easier for me to use.
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Re: After the Fall (OOC)

Postby Chronicler » Sun May 14, 2017 5:22 am

Ahrimon wrote:I'm going to edit my sheet based on Chronicler's layout.

Go for it. If only we could use HTML or full table tags, I could make the formatting look even better. But it turned out okay.
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Re: After the Fall (OOC)

Postby Mattimeo84 » Sun May 14, 2017 5:26 am

I might format that way as well. Less gets lost in the text.

Starting Credits: 1d100 93
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Re: After the Fall (OOC)

Postby Chronicler » Sun May 14, 2017 5:28 am

Ahrimon & Mattimeo84: I noticed in your respective backstories, that each of your characters were off in Coruscant's underbelly during Order 66. I was thinking, if it's okay with y'all, that Mikana would have been tagging along on the same assigment. Maybe the three Padawans were all together on the same mission?
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Re: After the Fall (OOC)

Postby Mattimeo84 » Sun May 14, 2017 5:43 am

I'll trade you a tagalong on the back story for the code for your character. Saves a lot of time playing with the formats.

Absolutely you can join. Just changed the theme of the site and now I can quote text again. So I feel stupid.
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Re: After the Fall (OOC)

Postby Ahrimon » Sun May 14, 2017 6:29 am

It's cool with me. I would love to know what tags you used to format your skills section. That's the one area I couldn't figure out.
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Re: After the Fall (OOC)

Postby Ahrimon » Sun May 14, 2017 6:45 am

threebodyproblem wrote:Hey all! I've been keeping tabs on this for the past day or so, and I see that the Pilot role is still unfulfilled.

Just a quick question - since the Jedi are getting a significant boost (with the FR2, 20XP and Lightsaber to start) - will the non-Jedi characters get anything equivalent?

Also, will the Pilot need to have a dedicated specialization for Piloting, or would a more "all-rounder" with Piloting [Space] (e.g. Scoundrel, Gadgeteer) fulfill the needs of the party?

He hasn't given any specifics, but ShadowWarrior did say that he would look at the non-force sensitives before the game started.

I can't speak for his requirements, but don't think a dedicated pilot spec is required. I was thinking of switching to a scoundrel in there wasn't any interest. As long as you had pilot space that should suffice I would think.
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Re: After the Fall (OOC)

Postby Chronicler » Sun May 14, 2017 7:22 am

Ahrimon wrote:I would love to know what tags you used to format your skills section. That's the one area I couldn't figure out.

Used the table tags for that. If you go to my Mikana post and Quote it, you can see all of the BBCode formatting. And from there, you can simply copy/paste whatever you want to use.
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Re: After the Fall (OOC)

Postby Mattimeo84 » Sun May 14, 2017 7:26 am

Chronicler wrote:
Ahrimon wrote:I would love to know what tags you used to format your skills section. That's the one area I couldn't figure out.

Used the table tags for that. If you go to my Mikana post and Quote it, you can see all of the BBCode formatting. And from there, you can simply copy/paste whatever you want to use.

Holy cow, lots of tags, but easy enough to modify as needed. Pro Tip, modify in a text editor then paste into preview. You can undo mistakes a lot easier.

Made my sheet look much cleaner
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Re: After the Fall (OOC)

Postby Chronicler » Sun May 14, 2017 7:53 am

Mattimeo84 wrote:Made my sheet look much cleaner

Lookin' good! *two thumbs up*
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Re: After the Fall (OOC)

Postby threebodyproblem » Sun May 14, 2017 8:08 am

Darzil wrote:Heh, me too, was going to pitch a Transdoshan Pilot from a heretical sect that measures points in credits rather than jagannath points.

Maybe I'll go for one of the other missing roles. Perhaps a droid Medic that believes in preventative medicine of the high caliber variety ?



That would be fun! If you're interested and ShadoWarrior is cool with it, we could do a joint history (a la Rendar and Leebo).

Re: not needing a dedicated pilot tree, that opens up a few options. I've been looking at either a Scoundrel, Gadgeteer or Rigger but I'll wait to hear about the non Force sensitive creation rules first!
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Re: After the Fall (OOC)

Postby ShadoWarrior » Sun May 14, 2017 8:22 am

Please hold further questions until I get caught up replying to what was already waiting for me. I'm halfway through a very long post. Stay tuned.
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Re: After the Fall (OOC)

Postby ShadoWarrior » Sun May 14, 2017 8:51 am

threebodyproblem wrote:Hey all! I've been keeping tabs on this for the past day or so, and I see that the Pilot role is still unfulfilled.

Welcome aboard! The pilot role is now yours. Congrats — and thank you for taking it.

threebodyproblem wrote:Just a quick question - since the Jedi are getting a significant boost (with the FR2, 20XP and Lightsaber to start) - will the non-Jedi characters get anything equivalent?

Depends on one's definition of "equivalent", but in general terms, yes. More on this below, after a brief but somewhat relevant digression.

Everyone should bear in mind that the Padawans are all 14 to 15 year old kids. If you haven't factored that into your backstories, then you need to tweak them a bit before we start play. I should have mentioned this explicitly days ago. Too much stuff on my mind. Sorry. [/end digression]

The two non-Jedi characters are older and more experienced (in a worldly sense, but perhaps also in game terms via XP). While it's not possible to "balance" the game's assumed value of ~10k for the sabers without giving those 2 PCs rather too much to start with, I can and will do something to balance things. They will receive something in the way of GM-granted skills and talents. And they will have more credits to buy stuff with. I just haven't yet decided what, exactly, the GM grants will be. Now that I have a full game I can devote my attention to this issue and no longer worry about filling the last two slots. The GM grats will also not be the same for each of the two non-Jedi. They'll be tailored to the builds and backstories. The sooner I see some prelim concepts posted the sooner I can firm up what I'll be granting.

threebodyproblem wrote:Also, will the Pilot need to have a dedicated specialization for Piloting, or would a more "all-rounder" with Piloting [Space] (e.g. Scoundrel, Gadgeteer) fulfill the needs of the party?

First, in case you've been reading my other posts on the FFG forum(s), you should know that I consider 3333 builds to be less than optimal, and the same goes for jack-of-all-trades mediocre characters. They tend to suck at everything when other PCs have better abilities at anything that they try. Such characters are not good in full parties except as second-rate backups to someone else. They're only useful if you have only 2-3 players. Not 5-6, and arguable at 4. You'll find that just focusing on being a good pilot will use up all of your XP (for skills and most especially for the very critical talents that sets you apart from any other agility-centric PC). BTW, all of the books are in play, including careers and specs from AoR (but employing Obligation rather than Duty). The only restriction to the non-Jedi PCs is that they cannot be Force-sensitive. Other than that, everything's open.

Darzil wrote:Heh, me too, was going to pitch a Transdoshan Pilot from a heretical sect that measures points in credits rather than jagannath points.

Welcome, Darzil! This would have been interesting to see, however read on below...

Darzil wrote:Maybe I'll go for one of the other missing roles. Perhaps a droid Medic that believes in preventative medicine of the high caliber variety ?

The party lacks an Int-focused character, and that shortcoming could prove very problematic to the health of the game if it's not filled by a PC. Astromechs are handy for their skills, but are no real substitute for having a tech or engineer with talents. Since the party also lacks a medic, the tech will also have to use his Int for medical purposes. I have in the past seen (and played myself) hybrid tech-medic PCs. They share the same key ability, but the cost in XPs to pick up both tech and medical specs is rather expensive. But it is an option, and with the GM grants I'll be giving it'll be more viable if you wish to try it.

The other Int option is to focus exclusively on being a kick-ass tech, either one focused on ship engineering (via rigger and modder) or on gear (via outlaw tech, droid tech, and cyber). Either path is useful. One makes the ship awesome, the other makes the PC's personal gear awesome.

The final, important aspect of an Int-focused character is that, aside from whatever career and specs they choose, they'll also be the party's go-to person for knowledge skills.

The other hole in the party's skill set is a ranged specialist. Someone that is skilled with heavy and gunnery. But that hole is a distant third in relation to covering tech and medical. Unfortunately, it's also a hole that is very hard to fill with droids, unlike tech and medical, for which at least competent droids exist. If you want to play a gun-bunny I won't stop you, but life for the group will get very tough as not having an Int-focused character will most assuredly be painful. i can pretty much guarantee it.

Chronicler wrote:Ahrimon & Mattimeo84: I noticed in your respective backstories, that each of your characters were off in Coruscant's underbelly during Order 66. I was thinking, if it's okay with y'all, that Mikana would have been tagging along on the same assignment. Maybe the three Padawans were all together on the same mission?

Sorry, no. Ren and Rosy weren't on the same mission (as is clear from their backstories), and Rosy's mission would have been much harder to accomplish with a second teenager who doesn't even have her gift for fast-talking. Mikana might have been paired with Ren though. I'd allow that.

Mattimeo84 wrote:Current Credits: 113

Rosy can try for a mod, if you want.
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Re: After the Fall (OOC)

Postby ShadoWarrior » Sun May 14, 2017 9:07 am

I should also mention, in case it's not obvious, that threebodyproblem's and Darzil's PCs will have connected backstories, as threebodyproblem's PC is the ship pilot/owner, and Darzil's PC is either a crewmember or passenger (I've seen both variants tried by players of the non-pilot). How deeply connected the two PCs are is up to their players. You might have just met, or known each other for years, or something in between.

The one thing that I have to mention is that the pilot has only recently become the owner of the ship (and incurred the massive debt to Zirro the Hutt). The pilot's backstory prior to this is open.
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Re: After the Fall (OOC)

Postby ShadoWarrior » Sun May 14, 2017 9:10 am

I just thought of something: if Darzil plays a tech, then he can be a co-owner of the ship, if that's something both players want. Depends on whether Darzil opts for a rigger type. If he opts for a different tech type (or a gunner) then I don't see him being that closely tied to the ship and acting as more of an employee than as a part-owner.
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Re: After the Fall (OOC)

Postby Chronicler » Sun May 14, 2017 9:14 am

ShadoWarrior wrote:Sorry, no. Ren and Rosy weren't on the same mission (as is clear from their backstories), and Rosy's mission would have been much harder to accomplish with a second teenager who doesn't even have her gift for fast-talking. Mikana might have been paired with Ren though. I'd allow that.

My reading comprehension isn't that bad. :P I get that the two weren't on the same mission.

My (poorly-worded) comment was just a suggestion that maybe our backstories could be edited and combined so that the three of us can start out together, a bit of shared history to kick off with. But if their backstories are set in stone and can't be altered anymore, then so be it. But if there was chance that things could be simplified, then I thought why not try to do that.
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Re: After the Fall (OOC)

Postby ShadoWarrior » Sun May 14, 2017 9:19 am

They don't have to have a shared history prior to Order 66, and it's actually preferable that they don't. A more varied background adds to the story. You may or may not be overlooking that the current date is several months (six or so) after Order 66. The Jedi PCs (except for Varek) have had months to meet each other and get acquainted. Varek is the newcomer.
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Re: After the Fall (OOC)

Postby Chronicler » Sun May 14, 2017 9:30 am

No, not shared whole histories. Just from a specific point (the Coruscant underworld mission) onwards. But nevermind. If we've been struggling planetside for a half a year, then yeah, that's plenty of time to just make up whatever.
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Re: After the Fall (OOC)

Postby Ahrimon » Sun May 14, 2017 9:38 am

Well, I'm not sure what I'm doing wrong, but every time I edit the table and preview it adds more and more space before the table.
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Re: After the Fall (OOC)

Postby ShadoWarrior » Sun May 14, 2017 9:43 am

I haven't set an exact date (it's varied from game to game, this is my 3rd attempt at this). But you have had at least 2-3 months together as a trio, and possibly as long as six. In the quote block in post #1 of the OOC I mention that Coruscant falls to the CIS "less than six months" from the death of Palpatine. It's mostly a question of how long Republic forces could have held Coruscant against ever-increasing numbers of droids and CIS ships. No mention is ever made in Legends of how large the military forces of the Republic on Coruscant are. Presumably they'd be large, but no matter how many the planet would eventually fall. In Legends, the Imperial forces on Coruscant lasted about six months (IIRC) before the NR liberated the planet, but I might have that number wrong. In any case, the Republic wouldn't have had nearly as many troops defending as the Empire had, so six months as an upper limit is unlikely.
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